using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("SherazinFakeDeathSpell")]
	public class SherazinFakeDeathSpell : OverrideCustomSpawnSpell
	{
		public bool m_mustPlayFakeDeath => method_2<bool>("m_mustPlayFakeDeath");

		public float m_delayBeforeHideActor => method_2<float>("m_delayBeforeHideActor");

		public SherazinFakeDeathSpell(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SherazinFakeDeathSpell(IntPtr address)
			: this(address, "SherazinFakeDeathSpell")
		{
		}

		public new bool AddPowerTargets()
		{
			return method_11<bool>("AddPowerTargets", Array.Empty<object>());
		}

		public new void OnAction(SpellStateType prevStateType)
		{
			method_8("OnAction", prevStateType);
		}
	}
}
